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ESX RolePlay Server V17

ESX RolePlay Server V17

Video : Click Me  Mode :  ESX V1 Final Scripts : All NoPixel Custom Scripts / NoPixel Jobs / Configured With NoPixel RP / Optimized / Private FiveM-Store / Edition Scripts Vehicles : Premium Cars / Optimized / HD Maps : NoPixel MLO / Optimized / Private FiveM-Store High FPS / High Quality Performance /
ATM Fraud System V1

ATM Fraud System V1

ATM Fraud is a FiveM Resource that allows people to put a Card Reader onto an ATM. They will then leave it there for a while then come back to the ATM and collect pins from the Card Reader. They can then get blank cards and put them into the ATM and enter the pins to retrieve money, when a chance of alerting the police.
Armored Truck Heist System V2

Armored Truck Heist System V2

* A unique way of starting the robbery - Rather than your boring old easy hacking which a lot of other robberies use, I've tried to do something different here with the whole phone / phone booths. --Upon using the item needed to access the laptop, the phone will ring and answering it will give you a phone number and a location to use it at. --Inputting the wrong number will instead cause the payphone to explode resulting in some violent deaths for you and anyone near you. --If you put in the correct number, you'll get confirmation and told to wait awhile while the truck arrives. (You can change the amount of time it takes for the truck to arrive via the Config) * Many Locations - The script includes I believe 19? Different locations by default, but adding more is extremely easy, simply follow the format provided and you'll have new ones up in no time! Any Payphone or phone is a potential location, so use your imagination and lead your criminals to unimaginable places! (Like the payphone outside MRPD ? ) * The actual truck - One thing I've noticed with the other robberies using the stockade is that often people just one-tap the guards from their car. Because I didn't want my players doing this, I've changed the stockade into the Riot Van (Which has bulletproof windows) -- From here, the robbery is essentially the same as most other armored truck heists, once all the guards are dead use your C4/Thermite/Whatever item you want to change it to at the back of the truck, blow up the doors, and then loot the goods. -- By default, the times of both are set to about a minute to allow police time to respond, but can easily be changed via the client.lua * Police Notifications - Of course, it comes with notifications. The police get notified twice, once when the truck spawns and will get a huge radius style blip on their map indicating that the armored truck crew has spotted suspicious activity in the area, and the other when the bomb actually is planted onto the truck (Incase you get the crims who steal the truck and try and drive away and hide). The circle is off-center on purpose so the police have to actively search the location instead of just know where the crims might be right off the back. * The Loot - Give money AND/OR Items when the criminals successfully loot the truck. You can change via the config the amount of items as well as the rarity of said items as well, in my case we use the trucks to provide the city with class 2 weapons as it's well worth the risk. and that's pretty much it. It isn't the most complicated script and there isn't a whole lot of neat, unique ideas you can do with the truck but if you have some, I'll gladly listen to them and possibly implement them (and give you the script for free).
Qbus Vin Scratching System V1 [Vehicle Robbery]

Qbus Vin Scratching System V1 [Vehicle Robbery]

I wanted to create a Vehicle Robbery script that allows the player to own the car but still has a added risk after the job is done. I believe I found a good medium with the introduction of Vin Numbers that can be scratched from the vehicle allowing Police to still find the dirty criminal afterwards! Features: Open Source 20 different starting locations 30 different cars more can easily be configured in the config Wide Config Low MS around 0.00 - 0.01 idle and 0.01 - 0.02 on use (Can go around 0.05-0.06 when spawning the peds) Configured for both Ox and GHmatti Configured for QB and BT Target Custom UI Comes with police checks so they can search for destroyed Vin Numbers Car Hacking Car blips so police can see the blips (untill the crims remove it by hacking)´ Config: You can configure all positions in the config You can enable debugging mode in Config to see if all polyzones match up Car chances Decide whether to use ox or Ghmatti Decide whether to use bt or qb target Configure how many cops needs to be on Configure max price A lot of peds options to choose weapons, peds and more!
Pacific Bank Robbery V7 + Fleeca Bank Robbery V3 [Bank Heist]

Pacific Bank Robbery V7 + Fleeca Bank Robbery V3 [Bank Heist]

Summary: A custom and advanced bank robbery resource for your roleplay server with unique and amazing features to enhance robberies for cops and robbers. Supports 8 banks in total by default and it's highly optimized! Features: Supports multiple banks, add/remove as you like. By default it comes preconfigured with 8 banks. Configure blips, name and required cops for each bank. Set required items & amount for interactions in every bank (thermite, hacking, lockpicking etc.). Two keypads in each bank that needs to be hacked successfully. Requires mhacking & utku fingerprint (otherwise disable or use your own). Disable power box and rob the bank "silently", by gaining a free-rob-time before police is alerted. For every successful hacking afterwards, extra time is added to the pool. When timer runs out, police will be notified. Nice and clean safecracking minigame in pacific's upstairs office room. Set configurable lock combinations. Requires power box being disabled and the door to the office lockpicked. Gives an access card (which can be used to skip hacking minigames at the keypads for pacific). You can also add more items & cash reward for the cracked safe. DLC drilling minigame /w instructional buttons. Option to set the drilling on pause and resume progress. Configure items/cash for each safe in each bank, so some banks could be more worth than others. Nice effects and sound. Possibility to rob petty cash from clerk desks if all keypads are hacked and if the door to the clerk room is lockpicked. Other bank's will be in lockdown when there's an ongoing heist. Police can secure and re-open the bank after a robbery. Police can check cameras for each bank with nice effects/animation (preview). Fully optimized; 0.00-0.01 ms on idle and 0.03 ms ish near drawtexts etc Synced perfectly between all players and works flawlessly. Dependencies: ESX Legacy and below (NOTE: Does NOT support EXM/ExtendedMode or ESX v2.0+) progressBars (u can disable / use your own) meta_libs (vers. 1.3+) (used for drilling, safecracking scaleforms etc.) mHacking (hacking minigame, disable or use your own) utku fingerprint (hacking minigame, disable or use your own) Customizability: The resource is fully unlocked and not obfuscated. It's almost fully configurable and it's done through the config.lua file. Translation is done through the language.lua file.

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