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Garage System V4

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Public Garages:

– Configurable options, such as blips, markers, garage names etc.

– Add/remove different garages around the map.

– The vehicle is saved in the specific garage it’s parked in.

– Supports engine & body health, tires, doors, windows and fuel.

 

Normal Impounds:

– Configurable options, such as blips, markers etc.

– Add/remove different impounds around the map.

– Impound saves engine & body health, tires, doors, windows and fuel.

– Pay impound fees to retrieve an impounded vehicle.

– Easily integrated (readme instructions) in your impound functions in your current scripts.

 

Police Impounds:

– Configurable options, such as blips, markers etc.

– Add/remove different police impounds around the map.

– Police impound saves engine & body health, tires, doors, windows and fuel.

– Police can seize a vehicle or release a seized vehicle in their impound.

 

Player Owned Garages:

– Configurable options such as; blips, markers, positions, offsets etc.
– Supports 3 shells out of the box.

– Players can purchase a garage and store their vehicles inside.

– Fuel, Damage and Engine Health is displayed inside garage.

– Player owned garages works with shells (REQUIRES: K4MB1 GARAGE SHELLS)

 

Notes:

– Command to view list over vehicles and what garage they are stored in.
– Works very well with t1ger_cardealer!
– Works with onesync and synced very well.
– A lot of configurable options!
– A lot of other features I’ve probably forgotten – feel free to ask!

– This script is named ‘standalone’, it does not mean it’s standalone and works for all frameworks.

Garage System V4

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