Trusted FiveM & RedM Scripts, Mods & Resources

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Drug Addiction System V2 [Drug Effects][QB]

Drug Addiction System V2 [Drug Effects][QB]

100% Open Source Features : Create as many drugs as you want – Drugs can be easily created through config file with all parameters adjusted individually f. ex. effects, addiction chance, drug strenght, health, armour etc.. Items automatically registers as usable. Player addiction to drugs – Each drug has a configurable addiction chance, if the
Status Hud V55 [ESX/QB]

Status Hud V55 [ESX/QB]

100% Open Source Features Compatible with ESX & QB-Core Script supports pma-voice, for esx: esx_status and for qb-core default food and drink system on trigger which is used in default qb-hud Customization Hud Menu per key and per command – it is possible to disable the access key to be available only on command or
Squad & Teammate System V3 [Crew System][Party System][Standalone]

Squad & Teammate System V3 [Crew System][Party System][Standalone]

100% Open Source Features • Standalone (Works with every frameworks) • Players can create squads. (Max 4 member for each squad) • Friendly fire between squad members is configurable. • Squad owner can set the squad as private or public • Squad members can see their health and armor info on their head and the
Body Damages System V2 [Standalone]

Body Damages System V2 [Standalone]

Well, this script was developed for the Roleplay server to have a greater immersion with doctors. However, this script can be used on any type of server, for example, ZUMBI servers, be creative. It shows the player, the damage he has taken, what damage he has taken, if he is injured, shot, cuts, punches, drowning,
Advanced Ambulance Job System V3 [ESX/QB]

Advanced Ambulance Job System V3 [ESX/QB]

OPEN SOURCE VERSION Let’s all face the facts, when it comes to ESX/QBCore ambulance jobs / death handlers; there are not too many great options out there to choose from. Running into the same issue many others have, I built an ambulance job that I believe will fulfill your player’s needs. This was exclusive for
Squad & Teammate System V1 [Crew System][Standalone]

Squad & Teammate System V1 [Crew System][Standalone]

100% Open Source -UI features: Adaptive design for varying aspect ratios and resolutions. When a new squad gets created, deleted or when a player joins values will change real-time. -General features: The resource consumption for both client and server is 0.00ms. After joining a squad the client resource consumption will remain 0.00ms. During join and
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Editable and customizable files (when included) — made for easy tweaks.

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