100% Original Open Source
AI driven OR Player driven
Players can get paid for driving passenger or metro trains
Emergency brake
Derailments
Hobo boxcar
Money frameworks integrated
Customizable trains that can be AI driven OR Player driven. Metro, Passenger, Freight. Job RP possible
Job possibility for passenger trains. As players get on the train, the driver gets paid from the players (money framework required).
Emergency Brake – you can come to a screeching halt in a shower of sparks using the brake for cars or people or animals or whatever on the track.
Derailment – driving a train too fast around corners could cause derailments. You can also trigger a derailment manually if you wanted to RP that. Train goes all wonky and comes to a shrieking stop in a shower of sparks.
Passenger Trains are RIDEABLE – players can actually ride on passenger trains now (only using the custom version of the passenger cars that we fixed to work with riders).
ALL NEW liveries included with real-world companies. Also comes with all the templates to make your own.
New Spawner – allows you to either spawn a random consist or pick one and spawn it directly.
You can also edit the train config and create your own consists with whatever cars you want within the Overhauled Trains set.
Metros and Buying Tickets
The AI driven trains spawn via the game engine based on where players are on the map. If you have the map blips turned on, the brighter red Ms on the map are where working ticket machines are located. The red and black machines work but the blue and green machines do not.
Passenger Trains & Making Money Driving
If you spawn a passenger train and drive it around the map… when you stop and open the doors, players can go into the door and will be seated on the train and a payment will be made from that player to the driver of the train (money framework must be enabled for that to happen). The amount is set in the settings.ini file for passengerTicketPrice. Pressing [F] as the passenger when the train is stopped will allow you to get off of the train.
Warning: This uses the gta5.meta replace function which can only be used one time per server. Other resources have started using this (usually MLOs) so if you have other resources using it you will need to combine all gta5.meta changes into one file and load it once. Otherwise they will overwrite each other and only one resource will have the gta5.meta changes it needs.
ONESYNC ISSUES
The fact that onesync hates trains is very well known and I’ve mentioned it so many times along the way. If you use the AI spawned trains they WILL work… and you WILL have onesync mess with them. What you can expect: the more people you have on and the more often the trains spawn, the more the despawn will get desynced. That means it will despawn part of the train instead of all of it and leave orphan cars left behind. Sometimes the script can clean these up and sometimes the client doesn’t even know they are there so they can’t be removed. They have no collision so other trains will go right through them but they are there, sometimes moving around. The metro trains will hang around and honk that annoying horn when they get desynced. If you have a lot of people on it can get very annoying. I put this here so you will know that it will happen and so far no one has ever figured out a fix. I’ve got them working as well as I’ve ever seen them work but there are still some issues.

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