00% Original Open Source
Features
• When you hit an opponent, you can tell by the color of the marker whether you hit armor or health.
• If the player has armor the text will be blue and if you hit the health the text will be red. You can edit the color via config file.
• Also there is a siphone mode option which refills the health or armor or both of them. You can enable or disable it via config file. • Siphone mode for armor and health can be activated seperately

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