Features are as follows:
When the time or minute specified via config expires, drop is sent automatically.
You can set the number of players required for the drop via config or you can turn this feature off.
When the drop falls to the ground, there is a waiting time on the ground, this time can be changed via config.
Drop box and parachute can be changed via config.
The coordinates where the drop will fall can be determined via config.
10 minutes before the drop arrives, it sends a message over chat saying “10 minutes later, a helicopter will arrive”. This message can be set via config.
When the drop starts to fall to the ground, a notification message is sent to the players.
The number of items that will come out of the drop can be determined via config.
The items that will come out of the drop and the probability of the item coming out can be set via config.
If a drop is received by a player, the player who received the drop and the items inside the drop are sent to the chat.
Client side consumes 0.05 resmon while the drop is falling. After the drop falls to the ground, this value drops to 0.00, but when you approach it, it rises again to about 0.05.
The Drop cannot be hit, nor can it be moved by vehicles. Drop can be passed through completely, so it is collision-free.
When the Drop falls to the ground, the player who is far away will also fall to the ground.